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Clash Royale Daily Puzzle Answer — November 3, 2026: Kingfisher
Daily Puzzle Clash Royale · Clash Royale Daily Puzzle 2 · Day 2 · clash royale daily puzzle 2, clash royale daily puzzle day 2, kingfisher
The puzzle
Enemy: Level 11 P.E.K.K.A. down the right lane
Towers: Your Princess Towers: 1 HP each. King Tower can be activated.
Objective: Pull P.E.K.K.A. away from the Princess Tower into the centre, where your towers can finish her.
Solution — step by step
- Let P.E.K.K.A. cross the right bridge. Do not drop Fisherman beside her at the river — the goal is a long pull toward your King, not a fight in the right lane.
- Watch for the timing point below the right bridge, about four tiles from the river.
- Place Fisherman immediately in front of the King Tower, slightly left of its centre. His hook brings P.E.K.K.A. across into the central area instead of letting her continue toward the right Princess Tower.
- Let the central defence play out. A hit on the King Tower can activate its cannon, adding another defender.
Why it works
Fisherman's hook is the whole puzzle. A short pull leaves P.E.K.K.A. in the lane; a long pull into the centre lets both Princess Towers and the King help.
If it still fails
- Dropping Fisherman at the river: the pull is too short.
- Waiting until P.E.K.K.A. is beside the King: start from the marked tile below the bridge.
- Assuming the King Tower must stay untouched: the King-activation route allows a King hit.
Par 4 is the target number of attempts, not a limit — the same idea as golf. You can retry as many times as you like; the scenario is identical on every attempt.
Got a different route that works? Submit your solution — we review community routes before adding them.
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